OpenLayers 3 has been a long time in the making but we’re proud to announce that the project is ready for release! This release includes a ton of new features such as an easier to use API as well as improved vector rendering and image manipulation.
While we’ve confidently supported OpenLayers 3 in production since the OpenGeo Suite 4.0 release and have long offered professional services for developers looking to build web applications, we hope this announcement marks a significant step forward in adoption of the library.
Check out some of our previous blog posts to learn more about using OpenLayers 3:
- Census Mapping Made Easy with OL3: In this post, Andreas describes how to build a census mapping application with OpenGeo Suite.
- Using OpenLayers 3 with Ember.js: Bart van den Eijnden shares some experiments creating a LayerSwitcher that supports layer grouping.
- OpenLayers 3 Vector Rendering: This post outlines how OpenLayers 3 pushes the boundaries when it comes to rendering vector data in a browser.
- Vector Editing with OpenLayers 3: Explore the great flexibility for working with vector data provided by the library.
- Editing in OpenLayers 3 using WFS-T: Bart outlines the building blocks needed to create an editing application using a transactional Web Feature Service .
- Build applications using OpenLayers 3 and OpenGeo Suite (Part 1, Part 2): Bart details how to build a generic viewer and a generic editing application using the OpenGeo Suite SDK.
- Ice Cubed: Building an application with OpenLayers 3: Matt Richards shows how he created an application to visualize changes in Arctic sea ice.